Golden Lion |

12/10/1999
I've used the Opengl superbible to teach a computer graphics course, in the past. My conclusions are: beginner OpenGL programmers really like the examples and easy to understand applications of the many of the opengl functions. Game developers however will prefer the OpenGL Programming Guide. The WSU Virtual Worlds Student site has a theme called "3D space invaders" which received inspiration from the "battle zone game" in the Super Bible Book. Students were required to build a 3D game which allow movement of a camera, multiple control levels of a space ship, falling aliens, firing missiles, scores, and collision detection. The Super Bible more than adequately prepared students to meet the challenge of the project. Additionally, the Super Bible included source code examples for unix, microsoft compilers, and borland compilers. Email me if you need additional help in understanding concepts in the Super Bible, such as NURBS. The Opengl Programming Manual explains NURBS better. Two wish items: I wish the author would explain how to combine 3D Studio Max objects in OpenGL, and I wish the author would explain combining JPG texture maps onto surfaces.